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Belgian Amiga Club - ADF Collection
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BS1 part 60.zip
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BS1 part 60
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LSD 29.adf
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Hunter.sol.pp
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Hunter.sol
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1990-09-07
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5KB
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74 lines
HUNTER SOLUTION
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TYPED BY DR. BUTCHER
First collect all the items in the two huts on the starting
island. Next board the boat and journey westward towards the stores.
Enter the stores and click on AUTO. On the same island enter the house
and collect the enemy uniform and money. Put on the enemy uniform and
return to the boat.
Look at the log book and click on the first man. Head towards the
coordinates ( X 163, Y 80 ) and enter the hangar. Inside collect the
ambulance. Drive to the dot on the map ( first man ). Enter the hut
and select TALK. He will reveal the coordinates of the old man ( X
181, Y 197 ). Enter these into the log book and head back to the
rocket boat by the hangar. Place some of the fuel into the boat and
set off for the coordinates previously given to you by the first man.
You should now be next to a lighthouse. Enter and continue
handing over dosh until he refuses more. Now select TALK. He should
tell you the coordinates of the second man which are ( X 99, Y 61 ).
Enter these into your log book and make haste for the coordinates in
the rocket boat. The second man is in the church, enter and hand over
the grenades until he refuses any more. The coordinates of the
professor will now be yours.
( X 59, Y 46 ) are the coordinates that you'll be wanting to head
off for at this point. There is a helicopter here; add some fuel then
walk to the master key at ( X 164, Y 169 ). The master key is situated
behind the windmill. Now head for the professor in the power station.
Enter and select TALK, and the professor will ask you to retrieve a
nuclear device from ( X 28, Y 227 ). Return to to the helicopter, add
some fuel, and fly to these coordinates. When arriving there will be
three small huts with an electric barrier outside. Do not enter the
right hut, nor touch the barrier. Use the timed explosives to blow up
the right hand hut. Now enter the middle hut and collect the nuclear
devices. Fly back to the professor and hand over the device. Select
TALK and he will now get you to firstly collect a disk from ( X 100, Y
225 ) immediately before visiting the third man at ( X 195, Y 119 ).
Return to the helicopter and go get the disk, picking up some fuel
from ( X 224, Y 123 ) on the way.
Once at the location of the disk, enter the house and walk behind
the washing machine to collect the disk. Return to the helicopter and
fly towards the third man. He is situated behind a rock - select TALK
to be given instructions to retrieve both the security pass and
computer from ( X 224, Y 153 ) and ( X 224, Y 199 ) respectively.
A security pass and flight to the location of the computer later,
you should see a fort. Put on the enemy uniform, and operate the
computer. At this point, enter the information given in the log book
and make tracks for the prison at ( X 135, Y 239 ). Enter the prison
and talk to the prisoner, he will tell you to fetch a saw from the
coordinates ( X 151, Y 121 ). Jump to it then.
At said location enter the building, collect the hack - saw and
the antibiotics. Head back to the previous prison and give the
prisoner the hack - saw. He will tell you to pay a visit to the green
monk at ( X 85, Y 174 ). Make sure that you take some food and an
animal of some kind with you; if you are having trouble finding an
animal, then try the house at ( X 35, Y 248 ). The monk will kindly
inform you that there is an injured soldier at ( X 10, Y 36 ), which
you should go to. Enter the building at these coordinates, talk to the
soldier and give him the antibiotics. The soldier will require even
more antibiotics before he will tell that the location of the general
is ( X 135, Y 239 ) and that there is a handy scroll at ( X 91, Y 173
). So far this reason, collect some more antibiotics from ( X 151, Y
121 ) and hand over the booty accordingly.
Pick up the scroll on the way to the Generals location. Here you
will find a spookily familiar prison _ i'd blow it up with grenades,
bazookas, mines or ASM missiles from the helicopter if I were you. Oh,
then i'd walk south ( out of the screen ) into the bunker. And
finally, if you still want to know what i'd do if I was in your
shoe's, i'd probably shoot the General, collect his head, return H.Q.
and collect loads of well deserved credits.
end.